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You are viewing week 134 of #screenshotsaturday
The Saturday of 2013-05-25
267 screenshots
SimSushi #tag madness!
#FishingJam #GameDev #ScreenShotSaturday #IndieGames #Sushi #Fish #Edutainment #Japan #Boats <a href="http://t.co/weXUXfUIjD" rel="nofollow">http://t.co/weXUXfUIjD</a> Ahahahahaha this nigga Juiiceem is grimy #screenshotsaturday <a href="http://t.co/M4ALktVrwC" rel="nofollow">http://t.co/M4ALktVrwC</a> Guess I'll throw it up there for now although it's technically Sunday #screenshotsaturday #1GAM #1GAMCRUNCH #GameDev <a href="http://t.co/LLC09kNDUp" rel="nofollow">http://t.co/LLC09kNDUp</a> hud design for BIRD TIME by @seasonsdev #screenshotsaturday <a href="http://t.co/PXeI749UdO" rel="nofollow">http://t.co/PXeI749UdO</a> still missing a few features such as zenny, comments, etc Stopping to watch a NPC miner go about their day in the Viaa system: <a href="http://t.co/bXutgGnpAY" rel="nofollow">http://t.co/bXutgGnpAY</a> #Drifter #screenshotsaturday Website things!  #screenshotsaturday <a href="http://t.co/HjK5nJV6ij" rel="nofollow">http://t.co/HjK5nJV6ij</a> #screenshotsaturday its sunday here tell no one
<a href="http://t.co/atKk3c5xzF" rel="nofollow">http://t.co/atKk3c5xzF</a> <a href="http://t.co/HYTOMNLFgg" rel="nofollow">http://t.co/HYTOMNLFgg</a> A very successful and fun #iphone multiplayer session today! #ios #screenshotsaturday #lasers <a href="http://t.co/DzWB3Zsq3o" rel="nofollow">http://t.co/DzWB3Zsq3o</a> Player vs Player testing went great today! #ScreenShotSaturday #iOS #Indie #GameApp <a href="http://t.co/zwhrVxPPYL" rel="nofollow">http://t.co/zwhrVxPPYL</a> Working on start of a tutorial. Just got this dialog to come through. #screenshotsaturday Full:http://t.co/edYIrMHCXH <a href="http://t.co/HCHSYKOVJ1" rel="nofollow">http://t.co/HCHSYKOVJ1</a> #screenshotsaturday I made the first enemy ship for my little #1gam shmup. <a href="http://t.co/nnmSWs8qX4" rel="nofollow">http://t.co/nnmSWs8qX4</a> working on a level... #screenshotsaturday  <a href="http://t.co/rsjrNkUsT5" rel="nofollow">http://t.co/rsjrNkUsT5</a> <a href="http://t.co/sDIe3KH6tx" rel="nofollow">http://t.co/sDIe3KH6tx</a> Hey I can participate in #ScreenshotSaturday because I'm doing a #FishingJam. Not exciting! <a href="http://t.co/7HVYDzZH16" rel="nofollow">http://t.co/7HVYDzZH16</a> First shot of the backdrop for Pit Jumper. #ScreenshotSaturday <a href="http://t.co/Vqezwd2oVs" rel="nofollow">http://t.co/Vqezwd2oVs</a> Now with imagery! - fishing and eco management dualiSIM (!) for #FISHINGJAM #screenshotsaturday <a href="http://t.co/OixrBgl17c" rel="nofollow">http://t.co/OixrBgl17c</a> aiming down the sights of a custom built gun (looks like mostly rail components)  #screenshotsaturday <a href="http://t.co/yb4RYE4JVC" rel="nofollow">http://t.co/yb4RYE4JVC</a> Working on Sea of Sleep... somehow I doubt it will be ready for Monday. #screenshotsaturday @FishingJam <a href="http://t.co/MKD42R3qTW" rel="nofollow">http://t.co/MKD42R3qTW</a> That yellow stuff? Battery charge, it empties (visually) and needs to be recharged.  #screenshotsaturday <a href="http://t.co/99yQos5M7R" rel="nofollow">http://t.co/99yQos5M7R</a> Rocket nearly hitting me as I take cover behind some fancy cover pieces! #screenshotsaturday <a href="http://t.co/lhVPZwlfWa" rel="nofollow">http://t.co/lhVPZwlfWa</a> #screenshotsaturday from @StimpaqStudios <a href="http://t.co/IwVz22hoL6" rel="nofollow">http://t.co/IwVz22hoL6</a> I have a green guy, a rod &amp;a title: Before The World Ends I will Build A Castle With Trash #screenshotsaturday #1GAM <a href="http://t.co/KtQuNi9nzM" rel="nofollow">http://t.co/KtQuNi9nzM</a> #screenshotsaturday what am i doing <a href="https://t.co/hZEU69tLsS" rel="nofollow">https://t.co/hZEU69tLsS</a> @MeganBloes #screenshotsaturday <a href="http://t.co/VF5qul7UmA" rel="nofollow">http://t.co/VF5qul7UmA</a> got random sketchup house into blender, then to unity for random oculus rift things.  #screenshotsaturday <a href="http://t.co/yTVimQFdcr" rel="nofollow">http://t.co/yTVimQFdcr</a> Frequency Domain - Giorgio By Moroder #ScreenshotSaturday <a href="http://t.co/kd1L9bVSfC" rel="nofollow">http://t.co/kd1L9bVSfC</a> This week's exercise in simple design :) <a href="http://t.co/4xBUMPh6Ou" rel="nofollow">http://t.co/4xBUMPh6Ou</a> #screenshotsaturday <a href="http://t.co/Z9pMU7RgV9" rel="nofollow">http://t.co/Z9pMU7RgV9</a> Ow, well, just another #screenshotsaturday of an ordinary lady from 1900 n_n. <a href="http://t.co/meQtCQqhx3" rel="nofollow">http://t.co/meQtCQqhx3</a> And finally! Our #screenshotsaturday New lighintg and shadow system of Poltergeist. Nightime! <a href="http://t.co/QSCSdc8z93" rel="nofollow">http://t.co/QSCSdc8z93</a> Prepare for the storm... #ScreenshotSaturday #LacunaPassage <a href="http://t.co/qeDwEq9fLP" rel="nofollow">http://t.co/qeDwEq9fLP</a> Enjoying Innsmouth's finest brew with a frogfishman. #screenshotsaturday <a href="http://t.co/eCtb4PSqGN" rel="nofollow">http://t.co/eCtb4PSqGN</a> A couple of new AIs on display here. They killed me. Womp womp. #screenshotsaturday <a href="http://t.co/UsO417qvde" rel="nofollow">http://t.co/UsO417qvde</a> The "Protein Pirates!" play test is almost ready! Here is a taste of the goodness for #screenshotsaturday <a href="http://t.co/Uv2hwYr4NQ" rel="nofollow">http://t.co/Uv2hwYr4NQ</a> OPEN BETA DOWNLOAD NOW! <a href="http://t.co/LdvFWGRbeV" rel="nofollow">http://t.co/LdvFWGRbeV</a>  #effingdead #screenshotsaturday #zombie #survivalhorror #mutants <a href="http://t.co/qHfWg6gi6t" rel="nofollow">http://t.co/qHfWg6gi6t</a> And you can ride on the outside #screenshotsaturday <a href="http://t.co/LP4gzlAsM2" rel="nofollow">http://t.co/LP4gzlAsM2</a> Fancy obstacles... #screenshotsaturday <a href="http://t.co/WFvkvZasGd" rel="nofollow">http://t.co/WFvkvZasGd</a> There's more than just tunnels. There are fancy environments... #screenshotsaturday <a href="http://t.co/6IJ6nHjuFu" rel="nofollow">http://t.co/6IJ6nHjuFu</a> Our sci-fi tunnel racing game is nearing completion #screenshotsaturday <a href="http://t.co/ungAl1Rq7k" rel="nofollow">http://t.co/ungAl1Rq7k</a> #screenshotsaturday from #VineyardValley! Please back it on @kickstarter! <a href="http://t.co/6qXF02e2CG" rel="nofollow">http://t.co/6qXF02e2CG</a> <a href="http://t.co/2z2wJ6LxJA" rel="nofollow">http://t.co/2z2wJ6LxJA</a> #screenshotsaturday Latest development in Super Space Salvage Marines. We've added FragGrenades Teleport StunGrenades <a href="http://t.co/QBOu33YHgj" rel="nofollow">http://t.co/QBOu33YHgj</a> Sorry for being quiet, we've been crunching at @refractstudios on the Alpha. For now here's a #screenshotsaturday! <a href="http://t.co/37vDk1sHDo" rel="nofollow">http://t.co/37vDk1sHDo</a> #screenshotsaturday More HELICOPTEROPOLIS! This is the Zoo,which (I hope) you'll be able to buy,renovate &amp; explore :) <a href="http://t.co/2sbpD6XWOn" rel="nofollow">http://t.co/2sbpD6XWOn</a> Looks like my May #1GAM will be an Android version of Widdly Tinks. Thanks #Unity3D ! #ScreenshotSaturday <a href="http://t.co/5OTau6VefV" rel="nofollow">http://t.co/5OTau6VefV</a> VIKINGS: +bullets, particles, mobs, spawning, sounds <a href="http://t.co/NLyb2OrqFO" rel="nofollow">http://t.co/NLyb2OrqFO</a> #screenshotsaturday Welp. Done with all the art for #FishingJam and THERE'S NO GOING BACK. #screenshotsaturday <a href="http://t.co/v1CUMJ19ZA" rel="nofollow">http://t.co/v1CUMJ19ZA</a> #ScreenshotSaturday yay! here are some sweet shots: <a href="http://t.co/OhjPM8WcZU" rel="nofollow">http://t.co/OhjPM8WcZU</a> <a href="http://t.co/oZHZISa4iy" rel="nofollow">http://t.co/oZHZISa4iy</a> <a href="http://t.co/U4dZzmLh9J" rel="nofollow">http://t.co/U4dZzmLh9J</a> #gamedev #sandbox #ScreenshotSaturday yay! here are some sweet shots: <a href="http://t.co/OhjPM8WcZU" rel="nofollow">http://t.co/OhjPM8WcZU</a> <a href="http://t.co/oZHZISa4iy" rel="nofollow">http://t.co/oZHZISa4iy</a> <a href="http://t.co/U4dZzmLh9J" rel="nofollow">http://t.co/U4dZzmLh9J</a> #gamedev #sandbox #ScreenshotSaturday yay! here are some sweet shots: <a href="http://t.co/OhjPM8WcZU" rel="nofollow">http://t.co/OhjPM8WcZU</a> <a href="http://t.co/oZHZISa4iy" rel="nofollow">http://t.co/oZHZISa4iy</a> <a href="http://t.co/U4dZzmLh9J" rel="nofollow">http://t.co/U4dZzmLh9J</a> #gamedev #sandbox @Tryby8 #screenshotsaturday <a href="http://t.co/q3JRBAFD2P" rel="nofollow">http://t.co/q3JRBAFD2P</a> Throwing in The Towel #1gam #screenshotsaturday <a href="http://t.co/9uE5R5qnW4" rel="nofollow">http://t.co/9uE5R5qnW4</a> More of my block puzzle game.  Now with giant screws protruding from the floor.
#screenshotsaturday <a href="http://t.co/oGgUasGZCr" rel="nofollow">http://t.co/oGgUasGZCr</a> @Tryby8 #screenshotsaturday <a href="http://t.co/Aghg1ulAZt" rel="nofollow">http://t.co/Aghg1ulAZt</a> Hayzeus - Another Summoned God of Sully: A Very Serious RPG #screenshotsaturday #thunderhorse <a href="http://t.co/YWcvtM2cEH" rel="nofollow">http://t.co/YWcvtM2cEH</a> <a href="http://t.co/jzTqfBGf5A" rel="nofollow">http://t.co/jzTqfBGf5A</a> Working on a personal project using #loom. I do believe this is my first #screenshotsaturday <a href="http://t.co/I0hLa26iEe" rel="nofollow">http://t.co/I0hLa26iEe</a> First prototype of a Android game, made with #Libgdx and Ashley entity framework #screenshotsaturday <a href="http://t.co/lNM18VRfIF" rel="nofollow">http://t.co/lNM18VRfIF</a> Range circle and clicking works... sorta, I'm not sure where it moves to #gamedev #screenshotsaturday <a href="http://t.co/ECHFgBSdhp" rel="nofollow">http://t.co/ECHFgBSdhp</a> Progress on my Doom2 map. Level design is fun :3 #LD48 #screenshotsaturday <a href="http://t.co/1nvpgpJyIg" rel="nofollow">http://t.co/1nvpgpJyIg</a> Hey, I just realized I have something to participate with. #screenshotsaturday <a href="http://t.co/TIz3b564Sg" rel="nofollow">http://t.co/TIz3b564Sg</a> <a href="http://t.co/gYmlgFxHTm" rel="nofollow">http://t.co/gYmlgFxHTm</a> #screenshotsaturday <a href="http://t.co/M3NBRCNMjT" rel="nofollow">http://t.co/M3NBRCNMjT</a> <a href="http://t.co/gYmlgFxHTm" rel="nofollow">http://t.co/gYmlgFxHTm</a> #screenshotsaturday <a href="http://t.co/h8rFzrcFKh" rel="nofollow">http://t.co/h8rFzrcFKh</a> Just a little #screenshotsaturday preview #HERO <a href="http://t.co/Xr8ocdLlq1" rel="nofollow">http://t.co/Xr8ocdLlq1</a> Monkey v2.0 #gamedev #ScreenshotSaturday <a href="http://t.co/MepZPAIeVW" rel="nofollow">http://t.co/MepZPAIeVW</a> #screenshotsaturday #1gam 5 weekend 2 3 of 3 <a href="http://t.co/ArOcwJSEs2" rel="nofollow">http://t.co/ArOcwJSEs2</a> #screenshotsaturday #1gam 5 weekend 2 2 of 3 <a href="http://t.co/a5C956njVF" rel="nofollow">http://t.co/a5C956njVF</a> Campfires scattered throughout the world of Wilfred the Hero for when the heroes need to rest. #screenshotsaturday <a href="http://t.co/hCyeFSS2dT" rel="nofollow">http://t.co/hCyeFSS2dT</a> #screenshotsaturday #1gam 5 weekend 2 1 of 3 <a href="http://t.co/nXkpULsw5T" rel="nofollow">http://t.co/nXkpULsw5T</a> Making projectile SFX! How? Stereo spread and pitch bent audio of pennies fired from a slingshot #screenshotsaturday <a href="http://t.co/BoyKARTbL9" rel="nofollow">http://t.co/BoyKARTbL9</a> This week's #ScreenshotSaturday shows a little sculpting doodle. No real details yet, but expect more to come. <a href="http://t.co/TybGZ1l6lF" rel="nofollow">http://t.co/TybGZ1l6lF</a> Rigid Force Alpha - jungle stage currently in progress, here's a first shot for #screenshotsaturday <a href="http://t.co/7TTqDVETf1" rel="nofollow">http://t.co/7TTqDVETf1</a> My weird little 4-player sports game prototype. Now I need 4 hands and 4 brains to test.
#screenshotsaturday <a href="http://t.co/3rOZ2mNBFI" rel="nofollow">http://t.co/3rOZ2mNBFI</a> Egbert and Frogbert having a chat at the beginning of Baryon#2. #screenshotsaturday <a href="http://t.co/ltVHBsz4Nk" rel="nofollow">http://t.co/ltVHBsz4Nk</a> Landing next to a strange artifact in front of giant stripey planet and swirly galaxy setting. #screenshotsaturday <a href="http://t.co/LgALkABwDR" rel="nofollow">http://t.co/LgALkABwDR</a> Balancing arcade mode turned out to be challenging. Think I've got it to where I want it now. #screenshotsaturday <a href="http://t.co/BhrdK00C4p" rel="nofollow">http://t.co/BhrdK00C4p</a> #ScreenshotSaturday <a href="http://t.co/LHsgoZqRVE" rel="nofollow">http://t.co/LHsgoZqRVE</a> Vite, plus que quelques minutes avant la fin de #ScreenshotSaturday ! <a href="http://t.co/cclLet0fO3" rel="nofollow">http://t.co/cclLet0fO3</a> I'll guess I'll throw this out for #ScreenshotSaturday. Yet-another-prototype: <a href="https://t.co/WBGMFXRcp0" rel="nofollow">https://t.co/WBGMFXRcp0</a> GRID #ScreenshotSaturday <a href="http://t.co/4YTz1ZJEj4" rel="nofollow">http://t.co/4YTz1ZJEj4</a> New personal project.  Started using 2D Toolkit in Unity.  #screenshotsaturday #NotAStupidSelfShot #ActualScreenShot <a href="http://t.co/I5ZFnaVvYp" rel="nofollow">http://t.co/I5ZFnaVvYp</a> #8bitmooc #screenshotsaturday <a href="http://t.co/OOx8rf2VjT" rel="nofollow">http://t.co/OOx8rf2VjT</a> #screenshotsaturday Working on the 'Don't Freeze' island. Added some environmental details and events. <a href="http://t.co/FyPGJ9RRBo" rel="nofollow">http://t.co/FyPGJ9RRBo</a> Modeling some small objects for the game: made a clipboard and started a computer terminal #ScreenshotSaturday <a href="http://t.co/c3eKhIH3GQ" rel="nofollow">http://t.co/c3eKhIH3GQ</a> oh no! more #portholes #screenshotsaturday <a href="http://t.co/gNOZR082AQ" rel="nofollow">http://t.co/gNOZR082AQ</a> #ScreenshotSaturday Metro, now with double tracks! Multiple carriages! London theme! Still no AA! <a href="http://t.co/4H90qW5pXk" rel="nofollow">http://t.co/4H90qW5pXk</a> Am I doin it rite (first #screenshotsaturday ever) <a href="http://t.co/0VT0TBhpQK" rel="nofollow">http://t.co/0VT0TBhpQK</a> MOON RACE Episode 2 #screenshotsaturday #unity3d <a href="http://t.co/mQ4bSEKH1p" rel="nofollow">http://t.co/mQ4bSEKH1p</a> small gameplay update, pretty excited to see how it goes, it's getting fun! #1GAM #fishingjam #screenshotsaturday <a href="http://t.co/VwPtq4KuZj" rel="nofollow">http://t.co/VwPtq4KuZj</a> Snowdin - One of the Summoned Gods of Sully: A Very Serious RPG #screenshotsaturday <a href="http://t.co/YWcvtM2cEH" rel="nofollow">http://t.co/YWcvtM2cEH</a> <a href="http://t.co/BiiTlFKgC2" rel="nofollow">http://t.co/BiiTlFKgC2</a> #screenshotsaturday <a href="http://t.co/MKEiV13O0T" rel="nofollow">http://t.co/MKEiV13O0T</a> In-game screenshot from our unannounced racing game. Graphics are very much work-in-progress. #screenshotsaturday <a href="http://t.co/1zXs66Zjpb" rel="nofollow">http://t.co/1zXs66Zjpb</a> #Codea #screenshotsaturday <a href="http://t.co/fDgmwTKCD0" rel="nofollow">http://t.co/fDgmwTKCD0</a> Been working on some weapon wireframes for our next game :) #ScreenShotSaturday <a href="http://t.co/qBTfxgJw97" rel="nofollow">http://t.co/qBTfxgJw97</a> This is what we are up to! #screenshotsaturday <a href="http://t.co/XgnfBfub7S" rel="nofollow">http://t.co/XgnfBfub7S</a> #ScreenshotSaturday pic of my progress so far. Head turningness in full display :] <a href="http://t.co/Fzr2gw04FL" rel="nofollow">http://t.co/Fzr2gw04FL</a> I know this was from yesterday or something but....#SCREENSHOTSATURDAY #temporus <a href="http://t.co/R5mDmm48YQ" rel="nofollow">http://t.co/R5mDmm48YQ</a> Killing hipsters with great metal music in the background. #screenshotsaturday <a href="http://t.co/cwar6v1hT8" rel="nofollow">http://t.co/cwar6v1hT8</a> #screenshotsaturday <a href="http://t.co/URVN4vsRTL" rel="nofollow">http://t.co/URVN4vsRTL</a> Teaser image 2 for my upcoming project, revealed June 1st! #ScreenshotSaturday @indiegamemag @IndieGameHQ (WIP) <a href="http://t.co/yf5jpCLCfK" rel="nofollow">http://t.co/yf5jpCLCfK</a> Teaser image 1 for my upcoming project, revealed June 1st! #ScreenshotSaturday @indiegamemag @IndieGameHQ (WIP) <a href="http://t.co/jEEQLSr472" rel="nofollow">http://t.co/jEEQLSr472</a> This is really Work in Progress but hey, it's Saturday! #ScreenshotSaturday #indiedev #roguelike <a href="http://t.co/19FWgpzPkF" rel="nofollow">http://t.co/19FWgpzPkF</a> Bats, chests, ladders, slimes, breakable walls, crushers :) #TheDungeoning #ScreenshotSaturday <a href="http://t.co/0liXzUj56u" rel="nofollow">http://t.co/0liXzUj56u</a> sometimes an ape sees red when getting mad #ScreenshotSaturday <a href="http://t.co/UKne9Yno7x" rel="nofollow">http://t.co/UKne9Yno7x</a> 4 days until #Err0r is officially gold! #FSGD #screenshotsaturday <a href="http://t.co/bsAxOJPnG5" rel="nofollow">http://t.co/bsAxOJPnG5</a> Got spreading fire working. Must be useful for some puzzles right? #screenshotsaturday <a href="http://t.co/AcaWv16ttJ" rel="nofollow">http://t.co/AcaWv16ttJ</a> #ScreenshotSaturday Gandalf weapons #gamedev #Vox <a href="http://t.co/UAs05u0Nuw" rel="nofollow">http://t.co/UAs05u0Nuw</a> 16 user made levels using ... :D editor #screenshotsaturday #LD48 #1GAM <a href="http://t.co/mO2TYmLu4l" rel="nofollow">http://t.co/mO2TYmLu4l</a> The rover is nearly ready for texturing! <a href="http://t.co/VpqGXqS2Fb" rel="nofollow">http://t.co/VpqGXqS2Fb</a> #ScreenshotSaturday #LacunaPassage Some of the escaped souls hiding in the afterlifes that Death will have to locate and retrieve. #screenshotsaturday <a href="http://t.co/69m5ihEKsZ" rel="nofollow">http://t.co/69m5ihEKsZ</a> { NEW POST } Haarmu screen 6: <a href="http://t.co/Nk2uedrcsz" rel="nofollow">http://t.co/Nk2uedrcsz</a> / #GameDev #ScreenshotSaturday <a href="http://t.co/qo8RPEt6pW" rel="nofollow">http://t.co/qo8RPEt6pW</a> #ScreenshotSaturday Unity prototyping, terrible sprite creation and footy :D <a href="http://t.co/HomBz0iqri" rel="nofollow">http://t.co/HomBz0iqri</a> a snake #screenshotsaturday <a href="http://t.co/0kCSiktkNM" rel="nofollow">http://t.co/0kCSiktkNM</a> A new enemy animation: <a href="http://t.co/PQgpYBu7BT" rel="nofollow">http://t.co/PQgpYBu7BT</a> #BloodAlloy #Screenshotsaturday An in-game shot! Woo indie development! <a href="http://t.co/PoNEvLIw7l" rel="nofollow">http://t.co/PoNEvLIw7l</a> #BloodAlloy #ScreenshotSaturday #ScreenshotSaturday techi looking sphere thing. <a href="http://t.co/83YwdnAb9E" rel="nofollow">http://t.co/83YwdnAb9E</a> A in-game shot from a game called Sidescene I made between 1999 and 2001. #screenshotsaturday <a href="http://t.co/PwBsEEMace" rel="nofollow">http://t.co/PwBsEEMace</a> More moles with different faces, actions and combo system added! #screenshotsaturday #1gam <a href="http://t.co/L1aLe5ywS9" rel="nofollow">http://t.co/L1aLe5ywS9</a> #happytowelday everyone!!! Our hero celebrates daily with his towel cape! #screenshotsaturday <a href="http://t.co/yZKd3xCfnl" rel="nofollow">http://t.co/yZKd3xCfnl</a> A regular battle for #screenshotsaturday <a href="http://t.co/CuBBe3bXT1" rel="nofollow">http://t.co/CuBBe3bXT1</a> Overworld for #screenshotsaturday <a href="http://t.co/4q6tfHBqj2" rel="nofollow">http://t.co/4q6tfHBqj2</a> #avjam #glitch #screenshotsaturday <a href="http://t.co/WJh7TYzxAw" rel="nofollow">http://t.co/WJh7TYzxAw</a> #ScreenshotSaturday #gamedev #Vox <a href="http://t.co/AZRjKu6FnD" rel="nofollow">http://t.co/AZRjKu6FnD</a> #avjam #glitch #screenshotsaturday <a href="http://t.co/ZPPYrvj1br" rel="nofollow">http://t.co/ZPPYrvj1br</a> #avjam #glitch #screenshotsaturday <a href="http://t.co/NOSZ4A9XgP" rel="nofollow">http://t.co/NOSZ4A9XgP</a> <a href="http://t.co/DJ6u1wbhAK" rel="nofollow">http://t.co/DJ6u1wbhAK</a> #screenshotsaturday Strike carriers warp in and launch their fighters, hoping to capture the system's jump nodes. GODLIFE #screenshotsaturday #1GAMCrunch <a href="http://t.co/TmdAVK7zU0" rel="nofollow">http://t.co/TmdAVK7zU0</a> A bit hard to tell, but I added some depth of field effects to the prototype #screenshotsaturday #unity3d <a href="http://t.co/oJjIvrjpc6" rel="nofollow">http://t.co/oJjIvrjpc6</a> Part of the game we are currently working on in its dormant state, before pressing Play. #screenshotsaturday <a href="http://t.co/r2aMr0EBnT" rel="nofollow">http://t.co/r2aMr0EBnT</a> Check out this font that's actually readable now! #ScreenshotSaturday <a href="http://t.co/7KFS8kdmAp" rel="nofollow">http://t.co/7KFS8kdmAp</a> Impressions from my latest level for #TRI ... <a href="http://t.co/hSsLaBIBaj" rel="nofollow">http://t.co/hSsLaBIBaj</a> <a href="http://t.co/GDzZM1Ch0m" rel="nofollow">http://t.co/GDzZM1Ch0m</a> <a href="http://t.co/FbYliYjzIo" rel="nofollow">http://t.co/FbYliYjzIo</a> #screenshotsaturday Impressions from my latest level for #TRI ... <a href="http://t.co/hSsLaBIBaj" rel="nofollow">http://t.co/hSsLaBIBaj</a> <a href="http://t.co/GDzZM1Ch0m" rel="nofollow">http://t.co/GDzZM1Ch0m</a> <a href="http://t.co/FbYliYjzIo" rel="nofollow">http://t.co/FbYliYjzIo</a> #screenshotsaturday Impressions from my latest level for #TRI ... <a href="http://t.co/hSsLaBIBaj" rel="nofollow">http://t.co/hSsLaBIBaj</a> <a href="http://t.co/GDzZM1Ch0m" rel="nofollow">http://t.co/GDzZM1Ch0m</a> <a href="http://t.co/FbYliYjzIo" rel="nofollow">http://t.co/FbYliYjzIo</a> #screenshotsaturday Trying more finishing styles for <a href="http://t.co/bqCPLOaXCz" rel="nofollow">http://t.co/bqCPLOaXCz</a> still new to tablets <a href="http://t.co/MhM0GzceuO" rel="nofollow">http://t.co/MhM0GzceuO</a> #screenshotsaturday Working on my 2nd #1GAM entry: Penguinate. #screenshotsaturday <a href="http://t.co/9KDX8yLSh1" rel="nofollow">http://t.co/9KDX8yLSh1</a> Finished the portrait art for an NPC #screenshotsaturday  #NTILAN2013 <a href="http://t.co/alNV2cWbDK" rel="nofollow">http://t.co/alNV2cWbDK</a> Working on a levelling system #screenshotsaturday #NTILAN2013 <a href="http://t.co/qZNgXsNtcP" rel="nofollow">http://t.co/qZNgXsNtcP</a> Work in progress. Obviously. #screenshotsaturday <a href="http://t.co/nEAZZe0gTY" rel="nofollow">http://t.co/nEAZZe0gTY</a> Nothing new as I'm busy concepting, so today's #screenshotsaturday is all about SN2083! <a href="http://t.co/k9fjXlTsZc" rel="nofollow">http://t.co/k9fjXlTsZc</a> <a href="http://t.co/mTEn7K0Mxq" rel="nofollow">http://t.co/mTEn7K0Mxq</a> Mined Out WIP for May #1GAM don't know if I will finish tho, with my lack of motivation right now #screenshotsaturday <a href="http://t.co/VFwugnDvu2" rel="nofollow">http://t.co/VFwugnDvu2</a> @GameLaunched Defeat the bugs before the timer reaches zero!!! #screenshotsaturday <a href="http://t.co/HmLKdsWuj9" rel="nofollow">http://t.co/HmLKdsWuj9</a> #ScreenshotSaturday Functionally complete quest journal and quest progress saving. #gamedev #Vox <a href="http://t.co/v4ew3jIpkz" rel="nofollow">http://t.co/v4ew3jIpkz</a> Another Murias screenshot. This is a boat. #screenshotsaturday #gamedev <a href="http://t.co/XZlIUcjKWI" rel="nofollow">http://t.co/XZlIUcjKWI</a> Defeat the bugs before the timer reaches zero!!! #screenshotsaturday <a href="http://t.co/nCKJQTDjAF" rel="nofollow">http://t.co/nCKJQTDjAF</a> Working on the game, currently writing and adding some story elements and stuff. #screenshotsaturday <a href="http://t.co/kLLIZAiBAS" rel="nofollow">http://t.co/kLLIZAiBAS</a> #screenshotsaturday sure there's a game here somewhere <a href="http://t.co/ZP09hqWU0b" rel="nofollow">http://t.co/ZP09hqWU0b</a> Crossing the street is dangerous business. #ScreenshotSaturday <a href="http://t.co/nE3c2r4Zpm" rel="nofollow">http://t.co/nE3c2r4Zpm</a> #ScreenshotSaturday GO! Lilac's sprite makeover is complete: <a href="http://t.co/RKIg06gcP5" rel="nofollow">http://t.co/RKIg06gcP5</a> Check out our Greenlight page: <a href="http://t.co/ru4Ft1wrsa" rel="nofollow">http://t.co/ru4Ft1wrsa</a> BARREL ROLL! #BARRELROLL  #effingdead #screenshotsaturday #zombie #survivalhorror #mutants <a href="http://t.co/2aP3CsEu1y" rel="nofollow">http://t.co/2aP3CsEu1y</a> Block Heroes Core color and look and feel test. #screenshotsaturday <a href="http://t.co/V61NFvsj52" rel="nofollow">http://t.co/V61NFvsj52</a> title screen work #ScreenshotSaturday, added on FB page as well <a href="https://t.co/tDWiK6dfQN" rel="nofollow">https://t.co/tDWiK6dfQN</a> <a href="http://t.co/rYkj9oq81i" rel="nofollow">http://t.co/rYkj9oq81i</a> Implementing the main menu screen today - <a href="https://t.co/UiRjcoE7pL" rel="nofollow">https://t.co/UiRjcoE7pL</a> - #screenshotsaturday Isn't this a beautiful gem-in-progress? #screenshotsaturday <a href="http://t.co/dWsMwDP2zG" rel="nofollow">http://t.co/dWsMwDP2zG</a> working on "Ego Sol" - Sun Shader #screenshotsaturday <a href="http://t.co/KsJqZqLkQi" rel="nofollow">http://t.co/KsJqZqLkQi</a> May as well #screenshotsaturday my Mini LD 42 game! <a href="http://t.co/3vdJWQge25" rel="nofollow">http://t.co/3vdJWQge25</a> "In stasis no more" <a href="http://t.co/emZAufaCyQ" rel="nofollow">http://t.co/emZAufaCyQ</a> #screenshotsaturday <a href="http://t.co/ByWHxhC1kW" rel="nofollow">http://t.co/ByWHxhC1kW</a> Ever wonder how to render lightning? Here's how I did it. <a href="http://t.co/KWX0VbECNM" rel="nofollow">http://t.co/KWX0VbECNM</a> #screenshotsaturday <a href="http://t.co/Y6BjddWvF1" rel="nofollow">http://t.co/Y6BjddWvF1</a> Spot of fishing in the marshes... #screenshotsaturday <a href="http://t.co/yt9sD1jtPh" rel="nofollow">http://t.co/yt9sD1jtPh</a> First town in Flight of Tyto, taken from the editor. #screenshotsaturday <a href="http://t.co/eeEL6olVDf" rel="nofollow">http://t.co/eeEL6olVDf</a> #screenshotsaturday some early work on a little something we're cooking up <a href="http://t.co/VHWMYXiCZj" rel="nofollow">http://t.co/VHWMYXiCZj</a> In stasis no more:  <a href="http://t.co/gz46BpRyhV" rel="nofollow">http://t.co/gz46BpRyhV</a>  #screenshotsaturday <a href="http://t.co/shxBWeXhFr" rel="nofollow">http://t.co/shxBWeXhFr</a> falling into the abysmal abyss #screenshotsaturday <a href="http://t.co/2jifFbAWwn" rel="nofollow">http://t.co/2jifFbAWwn</a> Some of the game play images #screenshotsaturday #xna <a href="http://t.co/lEm1qBKZhM" rel="nofollow">http://t.co/lEm1qBKZhM</a> Title screen to the new puzzle game I'm building #screenshotsaturday #xna <a href="http://t.co/vYdHhRdioT" rel="nofollow">http://t.co/vYdHhRdioT</a> Here’s the title screen of our game, A Place Called Home! #ScreenshotSaturday #BinaryDissonance <a href="http://t.co/eytAs7N8hZ" rel="nofollow">http://t.co/eytAs7N8hZ</a> Here's how it looks now! :D #1GAM #ScreenshotSaturday The AI is broken, but you can't tell! :D <a href="http://t.co/3a066kM0pr" rel="nofollow">http://t.co/3a066kM0pr</a> NPCs and Quests #screenshotsaturday <a href="http://t.co/XDrE8qaiAw" rel="nofollow">http://t.co/XDrE8qaiAw</a> RPG mechanics and UI for #screenshotsaturday - Crafting: <a href="http://t.co/RwCASqAabH" rel="nofollow">http://t.co/RwCASqAabH</a> analog day: leveldesign using potatoe pixel art with the kids #pixelart #screenshotsaturday more firepunchd.tumblr <a href="http://t.co/qijkD5mCWB" rel="nofollow">http://t.co/qijkD5mCWB</a> I'm still not 100% as far as the HUD is concerned.  But, I'm getting close #ScreenshotSaturday <a href="http://t.co/dvFAFATtBf" rel="nofollow">http://t.co/dvFAFATtBf</a> Zapping baddies with lightning in Retrobooster. #screenshotsaturday <a href="http://t.co/biVcF5qaRC" rel="nofollow">http://t.co/biVcF5qaRC</a> Work continues on NetHook for #fishingjam. Day Three, revised mechanics and user interface buffs. #screenshotsaturday <a href="http://t.co/yIM61O8amJ" rel="nofollow">http://t.co/yIM61O8amJ</a> Background tweak... struggling with what looks best, kind-a like this. #screenshotsaturday <a href="http://t.co/nhHLQm5Bm0" rel="nofollow">http://t.co/nhHLQm5Bm0</a> The new level complete screen!
#screenshotsaturday <a href="http://t.co/D37Y0oIPAw" rel="nofollow">http://t.co/D37Y0oIPAw</a> Game development! <a href="http://t.co/e8gxqqaNdy" rel="nofollow">http://t.co/e8gxqqaNdy</a> #screenshotsaturday #ScreenshotSaturday Also plunking away at a new platform engine for a M-vania in the works, Portuska {workingtitle} <a href="http://t.co/401f5mkBOi" rel="nofollow">http://t.co/401f5mkBOi</a> I'm using this 3x3 font in my game. I like the look, but is it legible? #screenshotsaturday <a href="http://t.co/UvLyNlpRXM" rel="nofollow">http://t.co/UvLyNlpRXM</a> dark room #screenshotsaturday <a href="http://t.co/tbvAvFLXf6" rel="nofollow">http://t.co/tbvAvFLXf6</a> New game project to learn a new programming environment! Fingers crossed for mobile deployment! #screenshotsaturday <a href="http://t.co/5HfCqIMhKl" rel="nofollow">http://t.co/5HfCqIMhKl</a> i've tried a bunch of different textures on this room by now, but i think this is it finally #screenshotsaturday <a href="http://t.co/YEPinskAPs" rel="nofollow">http://t.co/YEPinskAPs</a> New platforming game I'm working on #screenshotsaturday <a href="http://t.co/hCvtmRbqy2" rel="nofollow">http://t.co/hCvtmRbqy2</a> Spacefrog. #ScreenshotSaturday <a href="http://t.co/G00IcBZk9P" rel="nofollow">http://t.co/G00IcBZk9P</a> Quantangled - ooh, looks like they have whales and sharks on Oceanos, too! #screenshotsaturday <a href="http://t.co/LYIxCQRgsQ" rel="nofollow">http://t.co/LYIxCQRgsQ</a> Quantangled - somewhere on Cratos #screenshotsaturday <a href="http://t.co/Z2Rwin4T4C" rel="nofollow">http://t.co/Z2Rwin4T4C</a> WHY can't I make something this cool on purpose?? #screenshotsaturday <a href="http://t.co/fq3gwfm32P" rel="nofollow">http://t.co/fq3gwfm32P</a> Quantangled - forest runes on Botanos #screenshotsaturday <a href="http://t.co/oWpY95MmbZ" rel="nofollow">http://t.co/oWpY95MmbZ</a> Quantangled - the first problem is how to pick up that phone... #screenshotsaturday <a href="http://t.co/yQwQhK6ulu" rel="nofollow">http://t.co/yQwQhK6ulu</a> #screenshotsaturday Not much done for HELICOPTEROPOLIS this week...just a mockup of the 'End of Run' screen. <a href="http://t.co/Lbd3Vidjby" rel="nofollow">http://t.co/Lbd3Vidjby</a> #ScreenshotSaturday #Crusonaut <a href="https://t.co/SkBAAywSnu" rel="nofollow">https://t.co/SkBAAywSnu</a>, more pictures on reddit: <a href="http://t.co/I4uAtuQi94" rel="nofollow">http://t.co/I4uAtuQi94</a> waiting for pests coming #screenshotsaturday #1GAM #onegameamonth <a href="http://t.co/FJtlGdZjLD" rel="nofollow">http://t.co/FJtlGdZjLD</a> First summers day in the UK and I decide to stay in and do some GB graphics :) #screenshotsaturday   <a href="http://t.co/HCowJV8CLa" rel="nofollow">http://t.co/HCowJV8CLa</a> Started to make a block stacking puzzle game.  #screenshotsaturday <a href="http://t.co/ECGi8Bw3BB" rel="nofollow">http://t.co/ECGi8Bw3BB</a> Its not a video game, but its still #screenshotsaturday <a href="http://t.co/wen9j8ExmA" rel="nofollow">http://t.co/wen9j8ExmA</a> #ScreenshotSaturday A Killer Class, a point n click being made in FlashPunk! Pre Alpha <a href="https://t.co/1uUMdX2Rv5" rel="nofollow">https://t.co/1uUMdX2Rv5</a> <a href="http://t.co/3SVYCuSJwE" rel="nofollow">http://t.co/3SVYCuSJwE</a> #ScreenshotSaturday First image of #SIG Buggy laser beams and exploding ships! <a href="http://t.co/eJRd29KxzU" rel="nofollow">http://t.co/eJRd29KxzU</a> Alright, finally got a real #ScreenshotSaturday for you guys! Still not much, but it's good to be posting. <a href="http://t.co/0sZ8UzgTsK" rel="nofollow">http://t.co/0sZ8UzgTsK</a> The game is set in Scotland. This place is round the corner from Dundee's Science Centre #ScreenshotSaturday <a href="http://t.co/EGFERCKqUo" rel="nofollow">http://t.co/EGFERCKqUo</a> This screen is based on my actual loft. Which has stuff living in it.  #ScreenshotSaturday #IAmLevel <a href="http://t.co/Z6hSk1WHdO" rel="nofollow">http://t.co/Z6hSk1WHdO</a> My #FishingJam entry, <a href="http://t.co/foXP4ctbmO" rel="nofollow">http://t.co/foXP4ctbmO</a> #ScreenshotSaturday Found something interesting. #screenshotsaturday #gamedev <a href="http://t.co/GHTLrgJhnL" rel="nofollow">http://t.co/GHTLrgJhnL</a> 1:1 pixel ratio shot from the level editor #screenshotsaturday <a href="http://t.co/bcR97lCJeX" rel="nofollow">http://t.co/bcR97lCJeX</a> Check it out... Chip's new start screen! #screenshotsaturday <a href="http://t.co/9iN2Sc3G6T" rel="nofollow">http://t.co/9iN2Sc3G6T</a> Writing code to generate mini-maps to use on the level select screens. Here are three! #toasttime #screenshotsaturday <a href="http://t.co/psfvCOTtN5" rel="nofollow">http://t.co/psfvCOTtN5</a> #ScreenshotSaturday <a href="http://t.co/JXVcFERZDU" rel="nofollow">http://t.co/JXVcFERZDU</a> Super Ten Ton Ninja #TenTonNinja screenie for #screenshotsaturday <a href="http://t.co/Tf1ZgPUD9I" rel="nofollow">http://t.co/Tf1ZgPUD9I</a> @DinkiDinosaur #screenshotsaturday Dinki Eggs - Match 'n' Hatch - Game coming soon from @AppyTimesSoft <a href="http://t.co/jRMZQNSlTE" rel="nofollow">http://t.co/jRMZQNSlTE</a> Added some new background assets to my Superhero game. #screenshotsaturday #indiedev <a href="http://t.co/ebOGzcPuAb" rel="nofollow">http://t.co/ebOGzcPuAb</a> Another #screenshotsaturday for you guys, our goat travels around the world! <a href="http://t.co/yvFrIvXVCu" rel="nofollow">http://t.co/yvFrIvXVCu</a> #ScreenshotSaturday <a href="http://t.co/hjjWfcWlbe" rel="nofollow">http://t.co/hjjWfcWlbe</a> And the character art I shared yesterday: <a href="http://t.co/ori0sfOTVg" rel="nofollow">http://t.co/ori0sfOTVg</a>  #screenshotsaturday HD tentacles <a href="http://t.co/StCdn8ELu1" rel="nofollow">http://t.co/StCdn8ELu1</a> #ScreenshotSaturday New art for the graveyard level!
#screenshotsaturday <a href="http://t.co/y3rmDZlv6o" rel="nofollow">http://t.co/y3rmDZlv6o</a> Changing the game's name! Nuke Fishing to Atomic Fishing, sounds more destructive to me :D #screenshotsaturday #1GAM <a href="http://t.co/8JWzednz2z" rel="nofollow">http://t.co/8JWzednz2z</a> <a href="http://t.co/JT0OYp8LpC" rel="nofollow">http://t.co/JT0OYp8LpC</a> The centipede express gets a facelift, courtesy of @MarinaNT86 #ScreenshotSaturday Fuz escaping winter by the skin of his teeth #fuzrush #screenshotsaturday <a href="http://t.co/eTnDBN8OxM" rel="nofollow">http://t.co/eTnDBN8OxM</a> @netgrind Added some new background assets to my Superhero game. #screenshotsaturday #indiedev <a href="http://t.co/CaGk6s0NiJ" rel="nofollow">http://t.co/CaGk6s0NiJ</a> An animated gif of “Draft”: <a href="http://t.co/oElnQ2n3ni" rel="nofollow">http://t.co/oElnQ2n3ni</a>
And a new dev blog entry: <a href="http://t.co/f04xXhP9VK" rel="nofollow">http://t.co/f04xXhP9VK</a> #screenshotsaturday Le Lac progress <a href="http://t.co/fez4r29uqL" rel="nofollow">http://t.co/fez4r29uqL</a> #screenshotsaturday #1GAM #FishingJam To celebrate QuickDraw making it to @IndieCade E3 event, here’s a WIP from @ScottTykoski #ScreenshotSaturday <a href="http://t.co/KJ8j32nqGz" rel="nofollow">http://t.co/KJ8j32nqGz</a> Art style revamp #gamedev #ScreenshotSaturday <a href="http://t.co/jFWDyzuIwJ" rel="nofollow">http://t.co/jFWDyzuIwJ</a> Starting in 1.1.2 update, you'll finally be able to use items in battle without going to the bag. #screenshotsaturday <a href="http://t.co/V1rfH7QtEf" rel="nofollow">http://t.co/V1rfH7QtEf</a> A wild (and b/w) #1gam logo appears! #screenshotsaturday <a href="http://t.co/hf7QhuIyye" rel="nofollow">http://t.co/hf7QhuIyye</a> #screenshotsaturday new more metal item spawners! <a href="http://t.co/kE4YK9VJtn" rel="nofollow">http://t.co/kE4YK9VJtn</a> Difficulty levels are now in, still needs a bit of tweaking but here's the 'medium' grid #ScreenshotSaturday <a href="http://t.co/tHtvmsSM4E" rel="nofollow">http://t.co/tHtvmsSM4E</a> Still at houses, now with ink &amp; error correction. Now it only needs some animations and scoring. #screenshotsaturday <a href="http://t.co/et2Rbuh0tQ" rel="nofollow">http://t.co/et2Rbuh0tQ</a> Sorry for missing out on last weeks #screenshotsaturday, but take this brandnew screen of our towerdef game for today <a href="http://t.co/B93j0atyKe" rel="nofollow">http://t.co/B93j0atyKe</a> Six O'Clock High #screenshotsaturday <a href="http://t.co/ldQJlffW1Z" rel="nofollow">http://t.co/ldQJlffW1Z</a> Our little goap likes to jump #screenshotsaturday <a href="http://t.co/1zqv6KyelY" rel="nofollow">http://t.co/1zqv6KyelY</a> Burned by a fiery wizard #theDungeoning #ScreenshotSaturday <a href="http://t.co/eE3WGySEOQ" rel="nofollow">http://t.co/eE3WGySEOQ</a> Ride that 3D snake! Currently adding touch screen controls for phones. #screenshotsaturday  #1GAM  <a href="http://t.co/lgjnAwOLiW" rel="nofollow">http://t.co/lgjnAwOLiW</a> up all night playing around with Ruaumoko, voxel engine for #unity3d toooo fun! #screenshotsaturday #fishingjam #1GAM <a href="http://t.co/DifvcRQU4z" rel="nofollow">http://t.co/DifvcRQU4z</a> Redesign in progress! #screenshotsaturday <a href="http://t.co/zj8GK5VK2j" rel="nofollow">http://t.co/zj8GK5VK2j</a> Demise of Nations: Archers added :-D
#screenshotsaturday <a href="http://t.co/bP5P9zDAsW" rel="nofollow">http://t.co/bP5P9zDAsW</a> A canary does a bombing run over our newly constructed tavern. #screenshotsaturday <a href="http://t.co/4MuoDgq6hP" rel="nofollow">http://t.co/4MuoDgq6hP</a> Working on a math puzzle prototype #screenshotsaturday <a href="http://t.co/mIMrF8n4fn" rel="nofollow">http://t.co/mIMrF8n4fn</a> All core game mechanics now done for Wizotron, just need to make 40+ waves of enemies #screenshotsaturday #1GAM <a href="http://t.co/nDn5ZDclUQ" rel="nofollow">http://t.co/nDn5ZDclUQ</a> Cloudface! 2D platformer! Hand-drawn art by @siskavard, music by @calumbowen and coding by me #ScreenshotSaturday <a href="http://t.co/l98zGo4mh0" rel="nofollow">http://t.co/l98zGo4mh0</a> Die, floating cacti and huggy bunnies!  #screenshotsaturday #sharkrider <a href="http://t.co/FaEtxkESVG" rel="nofollow">http://t.co/FaEtxkESVG</a> #screenshotsaturday <a href="http://t.co/2bNzA7DFM4" rel="nofollow">http://t.co/2bNzA7DFM4</a> Next project? Play a dungeon dweller, defending your hoard from pesky villagers. #gamedev #screenshotsaturday yo! Here's my current project, Adventure Time inspired dungeoner starring Annie and Waltz! <a href="http://t.co/wqpjG3eUMI" rel="nofollow">http://t.co/wqpjG3eUMI</a> A little #ScreenshotSaturday of the new Squishy Bugs gameplay feature. Now with 100% more rainbows. <a href="http://t.co/xAVqXLCmfg" rel="nofollow">http://t.co/xAVqXLCmfg</a> And something else for #ScreenshotSaturday - the select plane screen when starting a game.

Still a WIP for now… <a href="http://t.co/Ilm45UJ63p" rel="nofollow">http://t.co/Ilm45UJ63p</a> Weird nonsense #screenshotsaturday <a href="http://t.co/DZHJbVbgtR" rel="nofollow">http://t.co/DZHJbVbgtR</a> Player character from Not Without My Kittens -  <a href="http://t.co/V2gYq8sjVE" rel="nofollow">http://t.co/V2gYq8sjVE</a> #ScreenshotSaturday Locked doors and lights off for #ScreenshotSaturday <a href="http://t.co/Q3Rm9Ygyww" rel="nofollow">http://t.co/Q3Rm9Ygyww</a> It's already another #screenshotsaturday. The official Contraption Maker dog (name still TBD) <a href="http://t.co/u9g8V8GkVY" rel="nofollow">http://t.co/u9g8V8GkVY</a> #screenshotsaturday Wallrun cam almost there. <a href="http://t.co/lbrf3VL3fB" rel="nofollow">http://t.co/lbrf3VL3fB</a> Lines #ScreenshotSaturday <a href="http://t.co/eeqjDAHkd1" rel="nofollow">http://t.co/eeqjDAHkd1</a> Check out some of our #game cinematics in #gif form. #unity3d #gamedev #screenshotsaturday <a href="http://t.co/qxDpBr7DiO" rel="nofollow">http://t.co/qxDpBr7DiO</a> PULSAR: Lost Colony - SSS 120 - Screen 3 #screenshotsaturday #gamedev <a href="http://t.co/16x0UIJZcF" rel="nofollow">http://t.co/16x0UIJZcF</a> PULSAR: Lost Colony - SSS 120 - Screen 2 #screenshotsaturday #gamedev <a href="http://t.co/ZOWi7bUacJ" rel="nofollow">http://t.co/ZOWi7bUacJ</a> PULSAR: Lost Colony - SSS 120 - Screen 1 #screenshotsaturday #gamedev <a href="http://t.co/SjWRxyAmQD" rel="nofollow">http://t.co/SjWRxyAmQD</a> #ScreenshotSaturday An actual in game shot of the actual game running at a cool 30FPS on the powerful iPad1. <a href="http://t.co/r4k6ME5zij" rel="nofollow">http://t.co/r4k6ME5zij</a> A little something for #ScreenshotSaturday - Work on a second playable plane: The venerable P-51! <a href="http://t.co/Cp3qaKRcl4" rel="nofollow">http://t.co/Cp3qaKRcl4</a> New sprites for Dave.#onegameamonth #1GAM
#screenshotsaturday
Go To Hell Dave: A British Adventure game. <a href="http://t.co/rHfcqmmalD" rel="nofollow">http://t.co/rHfcqmmalD</a> FINISH HIM! #effingdead #screenshotsaturday #zombie #survivalhorror  <a href="http://t.co/JEtq7aPvvc" rel="nofollow">http://t.co/JEtq7aPvvc</a> A completely different location. With portals! #screenshotsaturday (Try the alpha here: <a href="http://t.co/0hrWuVbaHV" rel="nofollow">http://t.co/0hrWuVbaHV</a> ) <a href="http://t.co/NyTqYj7NDn" rel="nofollow">http://t.co/NyTqYj7NDn</a> Oh #screenshotsaturday, we'd travel through dangerous forests for you <a href="http://t.co/JYvbK2I2fc" rel="nofollow">http://t.co/JYvbK2I2fc</a> ... or this peaceful one. MALEBOLGIA - Ghosts in the darkness. #screenshotsaturday <a href="http://t.co/sC7gzwqc5S" rel="nofollow">http://t.co/sC7gzwqc5S</a> Ah, and it's playable. Think I'm going to add some kind of simple editor as well... #1gam #screenshotsaturday <a href="http://t.co/tFFYKU7Mrd" rel="nofollow">http://t.co/tFFYKU7Mrd</a> #screenshotsaturday

Badguys drop gems.  Gems sparkle. <a href="http://t.co/55vqiyfvdi" rel="nofollow">http://t.co/55vqiyfvdi</a> #screenshotsaturday How I made a new title screen <a href="http://t.co/PSAUJF4soK" rel="nofollow">http://t.co/PSAUJF4soK</a> <a href="http://t.co/HhY9XOVPNu" rel="nofollow">http://t.co/HhY9XOVPNu</a> Theeming in progress.... #screenshotsaturday <a href="http://t.co/piwiOafMW0" rel="nofollow">http://t.co/piwiOafMW0</a> (1/4) Creating #PowerUp's unlockable Paint-Jobs. #ScreenshotSaturday submission. 
<a href="https://t.co/BcxOY2SfJm" rel="nofollow">https://t.co/BcxOY2SfJm</a> 
#indiegames #gamedev (2/4) Creating #PowerUp's unlockable Paint-Jobs. #ScreenshotSaturday submission. 
<a href="https://t.co/1G0DS9SFsj" rel="nofollow">https://t.co/1G0DS9SFsj</a> 
#indiegames #gamedev (3/4) Creating #PowerUp's unlockable Paint-Jobs. #ScreenshotSaturday submission. 
<a href="https://t.co/g89MoPit8s" rel="nofollow">https://t.co/g89MoPit8s</a> 
#indiegames #gamedev (4/4) Creating #PowerUp's unlockable Paint-Jobs. #ScreenshotSaturday submission. 
<a href="https://t.co/9cXpcgZ3nF" rel="nofollow">https://t.co/9cXpcgZ3nF</a> 
#indiegames #gamedev Hero of Many - dragon screenshot: <a href="http://t.co/ognw8EXP4i" rel="nofollow">http://t.co/ognw8EXP4i</a> #screenshotsaturday Thought you lot may like this #onegameamonth #1GAM #screenshotsaturday
Go To Hell Dave: A British Adventure game <a href="http://t.co/l8YPgyIdvX" rel="nofollow">http://t.co/l8YPgyIdvX</a> Thought you lot may like this #onegameamonth #1GAM #screenshotsaturday
Go To Hell Dave: A British Adventure game <a href="http://t.co/mYcmJhm2S8" rel="nofollow">http://t.co/mYcmJhm2S8</a> The new Particulars will be here soon! Watch this space. #screenshotsaturday <a href="http://t.co/hPvKp92PA9" rel="nofollow">http://t.co/hPvKp92PA9</a>
Welcome to #screenshotsaturday!
You post images via twitter, we showcase them here.
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