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You are viewing week 91 of #screenshotsaturday
The Saturday of 2012-07-28
187 screenshots
Sneek peek of my current project! More coming on #ScreenshotSaturday <a href="http://t.co/fdn4IMaN" rel="nofollow">http://t.co/fdn4IMaN</a> Today is not #screenshotsaturday but I want to share this anyway: <a href="http://t.co/q4E6yyOX" rel="nofollow">http://t.co/q4E6yyOX</a> A new effect. <a href="http://t.co/aInazqpz" rel="nofollow">http://t.co/aInazqpz</a> continuing @psypsoft 's tradition of doing #screenshotsaturday when it isn't <a href="http://t.co/dufT98A5" rel="nofollow">http://t.co/dufT98A5</a>
#screenshotsaturday #humdrum Player up/down animations sussed and coded in... Deceptively tricky to the leyman. #xna #gamedev #screenshotsaturday <a href="http://t.co/bupyOP8e" rel="nofollow">http://t.co/bupyOP8e</a> Store and equipment system added to our game last week. #screenshotsaturday <a href="http://t.co/JICpOtfB" rel="nofollow">http://t.co/JICpOtfB</a> My latest Power Up baddie for #screenshotsaturday (Take 3! ...sigh). <a href="https://t.co/iThzWpuK" rel="nofollow">https://t.co/iThzWpuK</a> Aphid: 2 hours later - initial interior level experiments with prefabricated building blocks #screenshotsaturday <a href="http://t.co/PZj7uc3U" rel="nofollow">http://t.co/PZj7uc3U</a> finished rigging a woman to chase #screenshotsaturday <a href="http://t.co/BssYYpbN" rel="nofollow">http://t.co/BssYYpbN</a> Running wireframe animation #pixelart #gamedev #screenshotsaturday for humans and humanoids <a href="http://t.co/TnWy0SWy" rel="nofollow">http://t.co/TnWy0SWy</a> Working on proper fragmenting, destructable buildings and fire effects for #TerribleLizard &gt;:D <a href="http://t.co/d7dA7hRR" rel="nofollow">http://t.co/d7dA7hRR</a> #ScreenshotSaturday Here is the current #PixelArt #TargetRender, there is still much to do.
#screenshotsaturday <a href="http://t.co/euVlaP9a" rel="nofollow">http://t.co/euVlaP9a</a> Project Netsuke second picture #ScreenshotSaturday <a href="http://t.co/Qp9BCVrQ" rel="nofollow">http://t.co/Qp9BCVrQ</a> First image of Project Netsuke #screenshotsaturday <a href="http://t.co/A2Am5YKu" rel="nofollow">http://t.co/A2Am5YKu</a> level start screen #screenshotsaturday <a href="http://t.co/DEkV7uuT" rel="nofollow">http://t.co/DEkV7uuT</a> A day late, but whatever #screenshotsaturday <a href="http://t.co/7bpQntKH" rel="nofollow">http://t.co/7bpQntKH</a> Game FINISHED! Phew! <a href="http://t.co/XEHlGFOq" rel="nofollow">http://t.co/XEHlGFOq</a> #screenshotsaturday #campjam12 #screenshotsaturday <a href="http://t.co/sQTIdTFs" rel="nofollow">http://t.co/sQTIdTFs</a> #screenshotsaturday <a href="http://t.co/aSXNmRfV" rel="nofollow">http://t.co/aSXNmRfV</a> #screenshotsaturday <a href="http://t.co/Zb3hmOzu" rel="nofollow">http://t.co/Zb3hmOzu</a> #screenshotsaturday <a href="http://t.co/kl43GYJt" rel="nofollow">http://t.co/kl43GYJt</a> Do Automatons Dream Of Clockwork Sheep? For #GMCJam7
#ScreenshotSaturday <a href="http://t.co/bqAZHWPf" rel="nofollow">http://t.co/bqAZHWPf</a> #screenshotsaturday <a href="http://t.co/gSvSoZFy" rel="nofollow">http://t.co/gSvSoZFy</a> #screenshotsaturday <a href="http://t.co/4DuY2gdL" rel="nofollow">http://t.co/4DuY2gdL</a> We've just finished the back of cards for an other board game project.
#screenshotsaturday <a href="http://t.co/1T48sSh5" rel="nofollow">http://t.co/1T48sSh5</a> Beta went really well, so I think Wake up call will be released next week #screenshotSaturday <a href="http://t.co/0iV6LhZZ" rel="nofollow">http://t.co/0iV6LhZZ</a> First attempt at ETC1 texture compression didn't quite work... <a href="https://t.co/ZrJcSTow" rel="nofollow">https://t.co/ZrJcSTow</a> #screenshotsaturday Wake up call - You'll have to earn your consciousness back #screenshotSaturday <a href="http://t.co/apxCnM2w" rel="nofollow">http://t.co/apxCnM2w</a> Antagony <a href="http://t.co/UxAUifW3" rel="nofollow">http://t.co/UxAUifW3</a> #screenshotsaturday #campjam12 After seeing @konjak's #screenshotsaturday genius, I was compelled to improve mine. Needs more &lt;3, but it'll get there! <a href="http://t.co/cJtZ5XF3" rel="nofollow">http://t.co/cJtZ5XF3</a> So WHAT exactly was the use of these conveyer belts moving stuff right into that bottomless pit? #screenshotsaturday <a href="http://t.co/JiROwVNI" rel="nofollow">http://t.co/JiROwVNI</a> I'm close to finishing Leaving's opening act #MadeWithUDK #screenshotsaturday <a href="http://t.co/1F7mC87t" rel="nofollow">http://t.co/1F7mC87t</a> finally got the sound design to stop stuttering, so I worked on the building models some more #screenshotsaturday <a href="http://t.co/vhDlr6ND" rel="nofollow">http://t.co/vhDlr6ND</a> They Bleed Pixels #screenshotsaturday <a href="http://t.co/wcQgITdP" rel="nofollow">http://t.co/wcQgITdP</a> some final background touch ups. A tiny bit of progress, with 5 minutes to spare. #forfate #screenshotsaturday <a href="http://t.co/MEW7Ozau" rel="nofollow">http://t.co/MEW7Ozau</a> Thanks ahead of time. Walker at <a href="http://t.co/WPoUKaMV" rel="nofollow">http://t.co/WPoUKaMV</a> #screenshotsaturday <a href="http://t.co/MzkE7hJg" rel="nofollow">http://t.co/MzkE7hJg</a> Bringing my character from 2d to 3d! #ScreenShotSaturday #b3d #Unity3D <a href="http://t.co/Lxce15nv" rel="nofollow">http://t.co/Lxce15nv</a> Tried to take a special #ScreenshotSaturday pic, and ended up finding a bug instead! So here's Wyv in bunny ears! <a href="http://t.co/hFJoqQzR" rel="nofollow">http://t.co/hFJoqQzR</a> Working on this monster some more whenever I'm between scenes. #screenshotsaturday <a href="http://t.co/PXdcN0PD" rel="nofollow">http://t.co/PXdcN0PD</a> #ScreenshotSaturday Almost finished tiling the starting arena on my game for #TheLiberatedPixelCup <a href="http://t.co/pyLHOb83" rel="nofollow">http://t.co/pyLHOb83</a> Trailer and date coming very soon. #screenshotsaturday <a href="http://t.co/VFdllOJS" rel="nofollow">http://t.co/VFdllOJS</a> Lil overpowered...SSDD XXL testing level 1, all guns cheat, 2p. We killed the scare-you bug! #screenshotsaturday <a href="http://t.co/2iw0sNQN" rel="nofollow">http://t.co/2iw0sNQN</a> Just in time for the day to end. #screenshotsaturday <a href="http://t.co/kTpeQ6MA" rel="nofollow">http://t.co/kTpeQ6MA</a> Whoops, almost forgot about #ScreenshotSaturday. In this Neon Galaxy image, looks like our hero is in a bit of a bind! <a href="http://t.co/Y0oKSNlg" rel="nofollow">http://t.co/Y0oKSNlg</a> Long and short enemies. Player flies at the bottom of the screen. #screenshotsaturday #GameMaker <a href="http://t.co/foxaP6T2" rel="nofollow">http://t.co/foxaP6T2</a> Flying into the sunset trying to avoid huge crystals. #screenshotsaturday <a href="http://t.co/HhDplDOb" rel="nofollow">http://t.co/HhDplDOb</a> Look at the falling owls... A #screenshotsaturday WIP of my upcoming #Unity3D iPad game <a href="http://t.co/l3ykyYbY" rel="nofollow">http://t.co/l3ykyYbY</a> We have a few more verbs to play with today. Oh la la! #screenshotsaturday <a href="http://t.co/wyePxg5q" rel="nofollow">http://t.co/wyePxg5q</a> Got the shop working in #Nightmerica remember: Alpha Version available here: <a href="http://t.co/7g8TtjCD" rel="nofollow">http://t.co/7g8TtjCD</a>  #screenshotsaturday  <a href="http://t.co/qui477ex" rel="nofollow">http://t.co/qui477ex</a> what the current recolor looks like. #screenshotsaturday <a href="http://t.co/NgkCdZ31" rel="nofollow">http://t.co/NgkCdZ31</a> Can't resist another #screenshotsaturday -- early WMW build, this one has @djchadberry 's original placeholder Swampy. <a href="http://t.co/GI55wnok" rel="nofollow">http://t.co/GI55wnok</a> probably not indie enough for #screenshotsaturday but here's an early shot of #wheresmywater -- pre-Swampy! <a href="http://t.co/MpOZCwj2" rel="nofollow">http://t.co/MpOZCwj2</a> Gradient map + color palette shader is pure awesomeness! #unity3d #gamedev #screenshotsaturday <a href="http://t.co/0hOXSqgm" rel="nofollow">http://t.co/0hOXSqgm</a> #screenshotsaturday One of my new projects. Coming soon! <a href="http://t.co/PL9Hz6se" rel="nofollow">http://t.co/PL9Hz6se</a> #screenshotsaturday UI of inventory for Card Dungeon. <a href="http://t.co/XvqKY0Al" rel="nofollow">http://t.co/XvqKY0Al</a> New #screenshotsaturday! Translations are coming along smoothly, we're almost done! <a href="http://t.co/iF7bn58o" rel="nofollow">http://t.co/iF7bn58o</a> Working on my entry in the GMC Jam. The HUD is still a work in progress. #ScreenshotSaturday <a href="http://t.co/SdJcetsA" rel="nofollow">http://t.co/SdJcetsA</a> And another. #screenshotsaturday <a href="http://t.co/o0C19K5D" rel="nofollow">http://t.co/o0C19K5D</a> Oh, #screenshotsaturday! <a href="http://t.co/8Erc8cYm" rel="nofollow">http://t.co/8Erc8cYm</a> A house stage: #screenshotsaturday #racethesun <a href="http://t.co/pmeF91t2" rel="nofollow">http://t.co/pmeF91t2</a> row row row the boat, gently down the stream. #screenshotsaturday <a href="http://t.co/ePQU5ETS" rel="nofollow">http://t.co/ePQU5ETS</a> Game where you can shoot the head/legs off of robots. Also played around w/ a retro CRT effect.  #screenshotsaturday <a href="http://t.co/IA796V51" rel="nofollow">http://t.co/IA796V51</a> It looks better in motion... take my word for it... <a href="http://t.co/XSlLSHpB" rel="nofollow">http://t.co/XSlLSHpB</a> #screenshotsaturday Got clouds working yesterday.  A few placeholder images (branches, path trajectory, etc), but yay!  #screenshotsaturday <a href="http://t.co/eSSTdFt8" rel="nofollow">http://t.co/eSSTdFt8</a> #screenshotsaturday <a href="http://t.co/7tFcqlMt" rel="nofollow">http://t.co/7tFcqlMt</a> <a href="http://t.co/a5ObYpSp" rel="nofollow">http://t.co/a5ObYpSp</a> Is it still #screenshotsaturday? <a href="http://t.co/TmAW1Wby" rel="nofollow">http://t.co/TmAW1Wby</a> #screenshotsaturday on a Sunday. <a href="http://t.co/4Afy4U68" rel="nofollow">http://t.co/4Afy4U68</a> New GUI graphics for my Robot Lemmings game! #ScreenshotSaturday <a href="http://t.co/MThZnqtV" rel="nofollow">http://t.co/MThZnqtV</a> Whoo! Game actually has something in it that /isn't/ a menu! <a href="http://t.co/ZhS8GtDG" rel="nofollow">http://t.co/ZhS8GtDG</a> #ScreenshotSaturday #screenshotSaturday (even though it's sunday now):
<a href="http://t.co/75lC9wnl" rel="nofollow">http://t.co/75lC9wnl</a>
and wireframe:
<a href="http://t.co/gzCzPTyn" rel="nofollow">http://t.co/gzCzPTyn</a> #screenshotSaturday (even though it's sunday now):
<a href="http://t.co/75lC9wnl" rel="nofollow">http://t.co/75lC9wnl</a>
and wireframe:
<a href="http://t.co/gzCzPTyn" rel="nofollow">http://t.co/gzCzPTyn</a> Here's that screenshot. Found a fantastic painting for a test backdrop to Pinkie and the bricks.
#ScreenshotSaturday <a href="http://t.co/xO96Ndbb" rel="nofollow">http://t.co/xO96Ndbb</a> On mobile so can't show a game pic, but I made a tutorial level that I can, sorry for the blur. #screenshotsaturday <a href="http://t.co/u2KzhI3N" rel="nofollow">http://t.co/u2KzhI3N</a> Here's some more gameplay. Playable alpha version should be out soon. Stay tuned. #screenshotsaturday <a href="http://t.co/75eTSnob" rel="nofollow">http://t.co/75eTSnob</a> #screenshotsaturday First complete skill tree for a class in CQ2. Feels good. <a href="http://t.co/fOkxMjKh" rel="nofollow">http://t.co/fOkxMjKh</a> We're also working on a small and simple #BoardGame. #screenshotsaturday <a href="http://t.co/d3T28gz8" rel="nofollow">http://t.co/d3T28gz8</a> 90% screenshot, 10% mockup. 100% backflip method over a boulder while racing an avalanche. <a href="http://t.co/AvMHg3dj" rel="nofollow">http://t.co/AvMHg3dj</a> #screenshotsaturday Just something I thought I'd share for #ScreenshotSaturday - not much, just instantiating prefabs via code in Unity. <a href="http://t.co/2twtoY89" rel="nofollow">http://t.co/2twtoY89</a> This week we added UI! Here's a post about the process: <a href="http://t.co/jJPqy6UH" rel="nofollow">http://t.co/jJPqy6UH</a> #screenshotsaturday #yoooeye! <a href="http://t.co/aeSVDTmm" rel="nofollow">http://t.co/aeSVDTmm</a> Hope me and @ValeourM aren't too late for #screenshotSaturday. Project Jellybean, now is ISO-VISION! <a href="http://t.co/ucyf0MV1" rel="nofollow">http://t.co/ucyf0MV1</a> Weird experiment. Here's an animated screenshot for animated #screenshotsaturday or... #ass? <a href="http://t.co/lvQdzBLK" rel="nofollow">http://t.co/lvQdzBLK</a> More: <a href="http://t.co/RumVkLg7" rel="nofollow">http://t.co/RumVkLg7</a> #ScreenshotSaturday Lightmap optimisation feels like TRON: <a href="https://t.co/1ZaBXkQI" rel="nofollow">https://t.co/1ZaBXkQI</a> oh and here is some hi res character art from Battleline Bandits #screenshotsaturday (by @nateberna) <a href="http://t.co/EBn14Cex" rel="nofollow">http://t.co/EBn14Cex</a> <a href="http://t.co/U3VdAEc1" rel="nofollow">http://t.co/U3VdAEc1</a> New environment for #ScreenshotSaturday! Pretty happy with the different palettes in the game. Today's warmup sketch: <a href="http://t.co/u7dKS3uc" rel="nofollow">http://t.co/u7dKS3uc</a> #screenshotsaturday InfestedSpace - Almost...there...! #screenshotsaturday <a href="http://t.co/TYiPweWj" rel="nofollow">http://t.co/TYiPweWj</a> I'm spending the evening struggling with character animations. <a href="http://t.co/LHWnFqPn" rel="nofollow">http://t.co/LHWnFqPn</a> #ScreenshotSaturday Nothing extraordinary really. Just spawning static breathing NPCs. #gamedev #screenshotsaturday <a href="http://t.co/vF8OQzkV" rel="nofollow">http://t.co/vF8OQzkV</a> Replaced lightning for some sort of cactus/bush thing. It doesn't look dangerous enough. :( <a href="http://t.co/7ahGhYOU" rel="nofollow">http://t.co/7ahGhYOU</a> #ScreenshotSaturday Volcanic map in action #screenshotsaturday <a href="http://t.co/nNZQJeoX" rel="nofollow">http://t.co/nNZQJeoX</a> <a href="http://t.co/qzW3z2fm" rel="nofollow">http://t.co/qzW3z2fm</a> Name choices: Invader Eliminator, Retroman, Blastonaut, Lunar Leaper, Alienator. What is your fave? #screenshotsaturday A little picture from this thing I made to fool around with when I'm a bit tired of coding. #screenshotsaturday <a href="http://t.co/Nk89p297" rel="nofollow">http://t.co/Nk89p297</a> Guess who's coming back for this game? #screenshotsaturday <a href="http://t.co/cqhtTRfq" rel="nofollow">http://t.co/cqhtTRfq</a> This week's #screenshotsaturday submission - we've finally got our lighting/colors straightened out! <a href="http://t.co/TiUknKyq" rel="nofollow">http://t.co/TiUknKyq</a> Oh! It's Saturday. <a href="http://t.co/CTsdlv6E" rel="nofollow">http://t.co/CTsdlv6E</a> #screenshotsaturday Not a huge amount of progress has been made. I'm going to work on the level this week. #ScreenshotSaturday <a href="http://t.co/LbT0Clwb" rel="nofollow">http://t.co/LbT0Clwb</a> My Journeyballs #screenshotsaturday :)  <a href="http://t.co/kafPdQmS" rel="nofollow">http://t.co/kafPdQmS</a> #gamedev Here some more DSS pretty pixels <a href="http://t.co/CAPF76gA" rel="nofollow">http://t.co/CAPF76gA</a> #screenshotsaturday Deep Space Settlement :: Colony Station by @DSSMathias <a href="http://t.co/eBQ0qu81" rel="nofollow">http://t.co/eBQ0qu81</a> #screenshotsaturday new side project with @robot_after_all! Possibly with @QuiltofJustice too! #ScreenshotSaturday <a href="http://t.co/FOWuAAvo" rel="nofollow">http://t.co/FOWuAAvo</a> game draft approved: <a href="http://t.co/qTG6wAq5" rel="nofollow">http://t.co/qTG6wAq5</a> - just in time for #screenshotsaturday - yay :) Preparing some concept images for a blog post. #screenshotsaturday <a href="http://t.co/BHYpzflU" rel="nofollow">http://t.co/BHYpzflU</a> our first decent screenshot of fire with fire. Check it out! #ScreenshotSaturday <a href="http://t.co/4vEeVEAc" rel="nofollow">http://t.co/4vEeVEAc</a> #ScreenshotSaturday ! <a href="http://t.co/gMQyv0M5" rel="nofollow">http://t.co/gMQyv0M5</a> oh, its #screenshotsaturday ! Woohooo <a href="http://t.co/AqoQMivC" rel="nofollow">http://t.co/AqoQMivC</a> something for #ScreenshotSaturday - it's still pretty rough but the skeleton is coming together :) <a href="http://t.co/wkBCUNYU" rel="nofollow">http://t.co/wkBCUNYU</a> #screenshotsaturday Old Jack City is a series of tubes! Also sweet house placeholders <a href="http://t.co/zyhBbO1z" rel="nofollow">http://t.co/zyhBbO1z</a> Windows 8 Metro style geography game #screenshotsaturday #win8 <a href="http://t.co/6ErHA0kG" rel="nofollow">http://t.co/6ErHA0kG</a> A prototype of a 2-player tower defense game without towers for your Android. <a href="http://t.co/sjnvQQai" rel="nofollow">http://t.co/sjnvQQai</a> #screenshotsaturday <a href="http://t.co/8CMXIr1g" rel="nofollow">http://t.co/8CMXIr1g</a> yes, let's <a href="http://t.co/AC3QIaWq" rel="nofollow">http://t.co/AC3QIaWq</a> #screenshotsaturday Building a level in PENUMBEAR. #screenshotsaturday <a href="http://t.co/9xAtG0LP" rel="nofollow">http://t.co/9xAtG0LP</a> #screenshotsaturday number 13 is up <a href="http://t.co/3m8jHAQx" rel="nofollow">http://t.co/3m8jHAQx</a> check out my dev blog for more details:  <a href="http://t.co/CcJxLzA5" rel="nofollow">http://t.co/CcJxLzA5</a> Walls have a new look, finally. #screenshotsaturday <a href="http://t.co/3MrCVEI3" rel="nofollow">http://t.co/3MrCVEI3</a> Dusted off an old survival horror game I made a while back. Here's what it looked like #screenshotsaturday  <a href="http://t.co/IgU670fI" rel="nofollow">http://t.co/IgU670fI</a> So I made a console based steam chat client for #screenshotsaturday today. <a href="http://t.co/sHbopUrL" rel="nofollow">http://t.co/sHbopUrL</a> Light debug mode in Penumbear #screenshotsaturday <a href="http://t.co/lnKMigdx" rel="nofollow">http://t.co/lnKMigdx</a> One more.  A third screenshot of a bomb getting ready to blow.  #VexBlocks #ScreenshotSaturday #gamedev #indiegames <a href="http://t.co/0Ct66W2j" rel="nofollow">http://t.co/0Ct66W2j</a> And a second shot for #ScreenshotSaturday.  Our main menu from #VexBlocks.  #gamedev #indiegames <a href="http://t.co/YATUKvB3" rel="nofollow">http://t.co/YATUKvB3</a> A shot of our Randomize Powerup in action from the upcoming #VexBlocks.  #ScreenshotSaturday #gamedev #indiegames <a href="http://t.co/xbPpbm7z" rel="nofollow">http://t.co/xbPpbm7z</a> Action shot... #gamedev #vox #screenshotsaturday <a href="http://t.co/QBcW340N" rel="nofollow">http://t.co/QBcW340N</a> A second #ScreenshotSaturday for the day - the game menu, updated! <a href="http://t.co/mW5JGUKJ" rel="nofollow">http://t.co/mW5JGUKJ</a> Five asteroids can become quite chaotic! Can you survive all five? #ScreenshotSaturday <a href="http://t.co/YV7Krkjd" rel="nofollow">http://t.co/YV7Krkjd</a> A strange world to race in. #screenshotsaturday #indie #gamedev #procedural <a href="http://t.co/cP7n3lUt" rel="nofollow">http://t.co/cP7n3lUt</a> <a href="http://t.co/bsXjIsbc" rel="nofollow">http://t.co/bsXjIsbc</a> <a href="http://t.co/H8ejgDqV" rel="nofollow">http://t.co/H8ejgDqV</a> A strange world to race in. #screenshotsaturday #indie #gamedev #procedural <a href="http://t.co/cP7n3lUt" rel="nofollow">http://t.co/cP7n3lUt</a> <a href="http://t.co/bsXjIsbc" rel="nofollow">http://t.co/bsXjIsbc</a> <a href="http://t.co/H8ejgDqV" rel="nofollow">http://t.co/H8ejgDqV</a> A strange world to race in. #screenshotsaturday #indie #gamedev #procedural <a href="http://t.co/cP7n3lUt" rel="nofollow">http://t.co/cP7n3lUt</a> <a href="http://t.co/bsXjIsbc" rel="nofollow">http://t.co/bsXjIsbc</a> <a href="http://t.co/H8ejgDqV" rel="nofollow">http://t.co/H8ejgDqV</a> #screenshotsaturday I call it 'the plumber had a moustache' <a href="http://t.co/vY5jHMnx" rel="nofollow">http://t.co/vY5jHMnx</a> <a href="http://t.co/i0MNr7Ro" rel="nofollow">http://t.co/i0MNr7Ro</a> #screenshotsaturday Current state of Mollow, a game jam game by @technobeanie and I!  #screenshotsaturday <a href="http://t.co/y6hYKjPk" rel="nofollow">http://t.co/y6hYKjPk</a> Placeholder art in the equipment UI for Dungeon Dashers but that's what I've been coding this week  #screenshotsaturday <a href="http://t.co/FDhd1ByV" rel="nofollow">http://t.co/FDhd1ByV</a> Race The Sun progress shot - new player ship, new obstacle types, etc. #screenshotsaturday <a href="http://t.co/2tm0ZFfc" rel="nofollow">http://t.co/2tm0ZFfc</a> Just added some trees and parallax to the RamBros base camp, thoughts? #screenshotsaturday <a href="http://t.co/Cpqh0cCP" rel="nofollow">http://t.co/Cpqh0cCP</a> Turret targeting in action. #screenshotsaturday <a href="http://t.co/Ph7EHs5O" rel="nofollow">http://t.co/Ph7EHs5O</a> Laboratory level from Steam Rogue #Indiegames #GameDev #ScreenshotSaturday <a href="http://t.co/10WUDjwL" rel="nofollow">http://t.co/10WUDjwL</a> Working on the free followup to WordUs2 - "GuessIt: Words"  <a href="http://t.co/pyse3Gkw" rel="nofollow">http://t.co/pyse3Gkw</a> #screenshotsaturday a possible logo for a side project #screenshotsaturday #xna #wp7 <a href="http://t.co/tNZuWmKg" rel="nofollow">http://t.co/tNZuWmKg</a> <a href="http://t.co/Gr4maMu2" rel="nofollow">http://t.co/Gr4maMu2</a> - #screenshotsaturday Pre-production for In Verbis Virtus is almost done! Wait for news in a week or two! #screenshotsaturday <a href="http://t.co/ufnaqWLX" rel="nofollow">http://t.co/ufnaqWLX</a> Title screen. #screenshotsaturday 
 <a href="http://t.co/4PaxLIMp" rel="nofollow">http://t.co/4PaxLIMp</a> Invisibility/Stealth Potion... #gamedev #ScreenshotSaturday #Vox <a href="http://t.co/wHcyDhmv" rel="nofollow">http://t.co/wHcyDhmv</a> <a href="http://t.co/1xLJ9VpK" rel="nofollow">http://t.co/1xLJ9VpK</a> #screenshotsaturday still a couple things I need to add before it's complete but it's almost done now Here's a GIF of marching squares being applied, and also chasing down a bug in the colour islands.
<a href="http://t.co/8WD2PZcJ" rel="nofollow">http://t.co/8WD2PZcJ</a> #screenshotsaturday The tree zone is starting to look like a tree! #screenshotsaturday <a href="http://t.co/iSsJWR29" rel="nofollow">http://t.co/iSsJWR29</a> For #screenshotsaturday here's a bit of progress on the mini game we're making to test some of Build-a-Bot's features: <a href="http://t.co/Ajb9eOvw" rel="nofollow">http://t.co/Ajb9eOvw</a> I realized I never did that before, so... here it goes: a sneak peek of Draco's quest! #screenshotsaturday <a href="http://t.co/CvcGoHzm" rel="nofollow">http://t.co/CvcGoHzm</a> #screenshotsaturday RamBros Updates- Pyramids of Iraq . <a href="http://t.co/I1I5iz03" rel="nofollow">http://t.co/I1I5iz03</a> piece of finished forest level of our adventure #rojectMort #screenshotsaturday working on levels with Ogmo Editor <a href="http://t.co/kTN4zm5s" rel="nofollow">http://t.co/kTN4zm5s</a> I might get back to game making this summer. #indiegames #MMF2 #screenshotsaturday <a href="http://t.co/bxfmdUBi" rel="nofollow">http://t.co/bxfmdUBi</a> Flintlock pistol shooting at enemy with ridicule hat? Yes, please! #screenshotsaturday <a href="http://t.co/ZEColhuG" rel="nofollow">http://t.co/ZEColhuG</a> One last shot of my lil' racing game :) #screenshotsaturday <a href="http://t.co/rkwSN7xF" rel="nofollow">http://t.co/rkwSN7xF</a> More Headlong racing! Cull-tastic culling tweaks to my lil' racing game! #screenshotsaturday <a href="http://t.co/ahdkZQuK" rel="nofollow">http://t.co/ahdkZQuK</a> Headlong racing! Tweaking some of the culling settings then re-sending to the Mac App Store. #screenshotsaturday <a href="http://t.co/vmajZa3i" rel="nofollow">http://t.co/vmajZa3i</a> And another one. Adventure awaits! #screenshotsaturday <a href="http://t.co/48aSkpyn" rel="nofollow">http://t.co/48aSkpyn</a> Hello World! We are very happy and proud to make our first public appearance. #screenshotsaturday
<a href="http://t.co/68IrQZDH" rel="nofollow">http://t.co/68IrQZDH</a> Testing out the new #ResidentRaver sprites created by @designatius #screenshotsaturday #pixelart <a href="http://t.co/d2uTd8i3" rel="nofollow">http://t.co/d2uTd8i3</a> Meteor City - sporting a hot new techno tileset. #screenshotsaturday <a href="http://t.co/Fu5NF0Cs" rel="nofollow">http://t.co/Fu5NF0Cs</a> Pardon the #screenshotsaturday spam, but I wanted to get a wide, "less-squished-in-twitters-image-viewer" version up :) <a href="http://t.co/zuzfZoUL" rel="nofollow">http://t.co/zuzfZoUL</a> Voxel models! I am working on an ingame editor for them. #screenshotsaturday #html5 <a href="http://t.co/3kUxUE0C" rel="nofollow">http://t.co/3kUxUE0C</a> "Confection Factory" Color concept on-top, pixel art below...where candy is grown in the North Pole #screenshotsaturday <a href="http://t.co/5eHPqWGs" rel="nofollow">http://t.co/5eHPqWGs</a> Super Daddio 2, Daddio entering world. #screenshotsaturday <a href="http://t.co/MldPoJLR" rel="nofollow">http://t.co/MldPoJLR</a> Jetpack Zombie Engage. In development since february #screenshotsaturday <a href="http://t.co/rdTvtt38" rel="nofollow">http://t.co/rdTvtt38</a> @Orann at #avcon playing Taijou #screenshotsaturday <a href="http://t.co/v8e9FMgG" rel="nofollow">http://t.co/v8e9FMgG</a> <a href="http://t.co/DJu7LSFz" rel="nofollow">http://t.co/DJu7LSFz</a> @Orann at #avcon playing Taijou #screenshotsaturday <a href="http://t.co/v8e9FMgG" rel="nofollow">http://t.co/v8e9FMgG</a> <a href="http://t.co/DJu7LSFz" rel="nofollow">http://t.co/DJu7LSFz</a> #screenshotsaturday <a href="http://t.co/GicYq0xA" rel="nofollow">http://t.co/GicYq0xA</a> Added background buildings and parallax scrolling to DP2 <a href="http://t.co/HhcormY0" rel="nofollow">http://t.co/HhcormY0</a> #screenshotSaturday #xblig Dunno if I should finish this mock-up or not... #ScreenshotSaturday <a href="http://t.co/wRQFNOnh" rel="nofollow">http://t.co/wRQFNOnh</a> Gunslugs 2 player fighting side by side is a go!  #screenshotsaturday <a href="http://t.co/5aVK5nPl" rel="nofollow">http://t.co/5aVK5nPl</a> <a href="http://t.co/dheW1qLc" rel="nofollow">http://t.co/dheW1qLc</a> Nightmerica Alpha Test out now! here: <a href="http://t.co/7g8TtjCD" rel="nofollow">http://t.co/7g8TtjCD</a> #screenshotsaturday Ninja, comin' atcha! He'll be an unlockable class in Lava Blade. #screenshotsaturday <a href="http://t.co/5vPgoh2X" rel="nofollow">http://t.co/5vPgoh2X</a> Working on a dark forest for #SoldierOf. Still needs work, but I like it. #gamedev #pixelart #screenshotsaturday <a href="http://t.co/0ElBzt3N" rel="nofollow">http://t.co/0ElBzt3N</a> "brown thingy" #screenshotsaturday <a href="http://t.co/kvGHPhv0" rel="nofollow">http://t.co/kvGHPhv0</a> #ScreenshotSaturday Quixotic Compressor week 2 in the Android AVD <a href="http://t.co/6bWJbbh8" rel="nofollow">http://t.co/6bWJbbh8</a> Yes, we are working on the #GYRO update. #screenshotsaturday #android #subfty <a href="http://t.co/o9p0PLVS" rel="nofollow">http://t.co/o9p0PLVS</a> ... and here's the image itself for the bot: <a href="http://t.co/fVFV0riu" rel="nofollow">http://t.co/fVFV0riu</a> #ScreenshotSaturday #screenshotsaturday <a href="http://t.co/CSGVGz0c" rel="nofollow">http://t.co/CSGVGz0c</a> Let's start this off with… a ninja with no body! #screenshotsaturday <a href="http://t.co/OU7gF92i" rel="nofollow">http://t.co/OU7gF92i</a> Some more levels for this week's #screenshotsaturday : <a href="http://t.co/O3WK2SEU" rel="nofollow">http://t.co/O3WK2SEU</a> <a href="http://t.co/x4H5AxRG" rel="nofollow">http://t.co/x4H5AxRG</a> <a href="http://t.co/QnhKos5m" rel="nofollow">http://t.co/QnhKos5m</a> Some more levels for this week's #screenshotsaturday : <a href="http://t.co/O3WK2SEU" rel="nofollow">http://t.co/O3WK2SEU</a> <a href="http://t.co/x4H5AxRG" rel="nofollow">http://t.co/x4H5AxRG</a> <a href="http://t.co/QnhKos5m" rel="nofollow">http://t.co/QnhKos5m</a> Some more levels for this week's #screenshotsaturday : <a href="http://t.co/O3WK2SEU" rel="nofollow">http://t.co/O3WK2SEU</a> <a href="http://t.co/x4H5AxRG" rel="nofollow">http://t.co/x4H5AxRG</a> <a href="http://t.co/QnhKos5m" rel="nofollow">http://t.co/QnhKos5m</a> For #ScreenshotSaturday I kicked a monster out into space: <a href="http://t.co/sOnxb3dJ" rel="nofollow">http://t.co/sOnxb3dJ</a>

No ticket. Started implementing my own system for graphics instead of using the physics engine's system. <a href="http://t.co/4SHp0Z6E" rel="nofollow">http://t.co/4SHp0Z6E</a> #screenshotsaturday Introducing Rugged Mcbeard, the hero of Baller Industries's latest game, KILL TEH CLEAN SHAVEN. #screenshotsaturday <a href="http://t.co/X4WVqNHZ" rel="nofollow">http://t.co/X4WVqNHZ</a> How a bout a teaser for  #screenshotsaturday ? The game is a secret but you can guess from the name if you think hard! <a href="http://t.co/XNnCbM7B" rel="nofollow">http://t.co/XNnCbM7B</a> And some tweaks/additions to an old area in anodyne.  #screenshotsaturday <a href="http://t.co/nw8QABo1" rel="nofollow">http://t.co/nw8QABo1</a> New tiles for the intro area of Anodyne!  A game in progress by @Seagaia2 and myself.  #screenshotsaturday <a href="http://t.co/YLzeAdlP" rel="nofollow">http://t.co/YLzeAdlP</a> <a href="http://t.co/zY4xE3A4" rel="nofollow">http://t.co/zY4xE3A4</a> #screenshotsaturday Dex, one of Pluck's more creepier bosses. #screenshotsaturday <a href="http://t.co/uwwcbMJ9" rel="nofollow">http://t.co/uwwcbMJ9</a> Here are some portraits from one of our incoming project #screenshotsaturday <a href="http://t.co/eUnuRUsB" rel="nofollow">http://t.co/eUnuRUsB</a>
Welcome to #screenshotsaturday!
You post images via twitter, we showcase them here.
@YourNameHere